Author Archives: Brian Jamison

Progress on the second edition

Seeing as how it’s been more than a year since I posted, it feels like I should give an update. 🙂 I’ve been making slow but steady progress on the second edition. I’ve reworked the book all the way up … Continue reading

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Refactoring Rights and Wrongs

I’ve been working on a revised and updated second edition of Gamemastering, yay! I really like the way the Sins and Virtues have worked over the years in character creation. The character ends up having to occupy several extremes on … Continue reading

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What dice are best for a roleplaying game system?

If you’re designing a roleplaying game system, which dice should you use? I believe that dice in an RPG have only one purpose[1], and that is to introduce randomness to a given attempt. The faster and easier this is made … Continue reading

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